![]() ![]() ![]() They all have their opinions and specialties much like all of us. I was just happy that Giant Bomb was doing a Toshihiro Nagoshi game in a quick look, let alone Jeff. Titles like NeverDead and Binary Domain may not be masterpieces in some peoples eyes but I would gladly take them over some franchises that choose to do nothing but micro transaction themselves through in game items and unlockables and make no creative leap to their formula. It is just the content desired that has shifted, many open world/fps modern military shooters constantly outsell Japanese games because that is the current infatuation. But american gaming isn't as ahead as we would proudly believe so. I agree with Inafune and Kojima's direction that Japanese video games need to evolve past fantasy and american homage. Every major american game is going to have some form of a tutorial to introduce their "complex" game controls. You are comparing them to a game that uses voice recognition to supplement an in game response menu. Let alone no one knows what Fez is going to be like, its just a Cave Story-esque game not designed by Pixel. Braid only had 2 functions: jumping and rewinding time. Phil Fish and Jonathan Blow's games don't have as much creative of a tutorial process as you would think. Said: Well, I guess Fish/Inafune/Kojima/Blow can sleep a little easier at night now that at another Japanese dev team has "caught up" to the rest of the world with stilted, insulting, clumsy, lazy tutorial structuring!
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